
#Idle champions of the forgotten realms specialization how to#
I'm sure, with some thought, the existing roles and ways different champions fit into different formations could be completely upended by specialization choices that let us decide how to merge all our various champions together. What if other specialization choices were redesigned to allow entirely different formations and champions to come into play? Bruenor could extend his Rally buff to adjacent columns or even the entire party! Increased range on Calliope's shielding and inspiring melodies? That changes up the group dynamic. Deekin's Doom specialization choices had the right idea - alter how his buffs get applied and how he gets used in the group. The point is, many specialization choices are.not good.

What if, instead of the non-choice of increasing Nayeli's health or doubling the group's damage, the choice was between increasing the range of Nayeli's aura of courage to two columns behind her or doubling the power of aura of protection and causing it to trigger from any ajacent allies attacked by enemies? What if instead of Hitch choosing extra daggers or doubling the power of allies with 13 or higher charisma, the choice was between doubling the power of allies with a charisma of 13 or higher or enhancing the charisma range to 11 (or maybe even 10) or higher? What if, instead of Celeste's Mass Cure Wounds being doubled for one of her specialization choices, she could extend the range of her Crusader's Mantle and Mass Cure Wounds?
